|
|
|
|
|
#1 |
|
Join Date: Feb 2005
Location: Berkeley, CA
|
There's no need to use either system. There's just no particular reason to change.
|
|
|
|
|
#2 | |
|
Join Date: May 2013
Location: Tyler, Texas
|
Quote:
I follow this in my own game design - a 20/21st century miniature wargame. A Fistful of TOWs uses both metric and English, because each is the more familiar to most players in different contexts. Military distances are commonly expressed in meters (even by the US military). So the game scale is 1 inch equals 100 meters. Inches are easier to use by Americans (and none of my European players have demanded centimeters) because they are more familiar and require smaller numbers. It's just a little quicker to divide 10 inches by 2 (to determine close range) or multiply by 1.5 (to determine long range) than it is to divide/multiply 25.4 centimeters. And with hundreds of such measurements in a good sized game, I think it's worth avoiding the accumulated hassle. Many UK wargames use inches, despite the UK being nominally committed to the metric system, I suspect for the same reason. Last edited by tbeard1999; 02-21-2018 at 03:39 PM. |
|
|
|
|
|
#3 | |
|
Join Date: Feb 2005
Location: Berkeley, CA
|
Quote:
|
|
|
|
|
|
#4 |
|
Join Date: Dec 2017
|
1 inch equals 100 meters...I just don't even know where to start.
|
|
|
|
|
#5 |
|
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
|
In the full RPG, you can use the rationale that the Mnoren used metric, therefore their world uses metric.
In the arena game, I'm not sure you need to go much deeper than one hex equals one hex, and one turn equals one turn.
__________________
Chris Goodwin I've started a subreddit for discussion of INWO and Illuminati. Check it out! |
|
|
|
|
#6 | |
|
Join Date: May 2013
Location: Tyler, Texas
|
Quote:
And as noted above, figure scales and ground scales are almost always different in miniature games. FFT, for instance, is designed to be played with 6mm or 1/285 miniatures. A matching ground scale would be 1" = 9.35 meters. With tactical weapons systems ranging as far as 4000m or so, I think you can see the practical problems inherent in using that scale. So...I'm not sure what the big deal is. Last edited by tbeard1999; 02-21-2018 at 05:25 PM. |
|
|
|
|
|
#7 |
|
Join Date: Feb 2005
Location: Panama
|
Many miniature games use 1 inch = 100 meters, no big deal. Ground scale is different to model scale too. Most of the time ground scale is irrelevant as you are playing the game, so everything is game related, everything in inches.
Now, for TFT, I think changing it to yards and pounds is sensible to accommodate the majority of the current player base, now metric is used everywhere else, not just Europe, that is also good to have in mind. Still most players will be from USA, so changing may be a good idea. But change always have a cost, and in some places you will end with measurements in meters needing errata. That said, I think most players in metric countries will not mind using the archaic measures (as most use them already in other games) meanwhile USA players will be more alienated by the use of metric, in general. |
|
|
|
|
#8 | |
|
Join Date: May 2013
Location: Tyler, Texas
|
Quote:
So the the use of dual measurement systems doesn't seem to have hurt sales. And your solution doesn't really reflect how the game is played. Short range is determined as 1/2 of effective range. Long range is 1.5 x effective range. And no pre-measuring is allowed. Therefore, calculating and eyeballing distance is something players do. As noted, it's easier to multiply 12 by .5 or 1.5 than it is to multiply 25.4 or 25 by .5 or 1.5. At the end of the day, you haven't really articulated why it is a better idea to use the metric system for a game mostly played by Americans. But you seem to want to do so really badly. Last edited by tbeard1999; 02-21-2018 at 05:26 PM. |
|
|
|
|
|
#9 | |
|
Join Date: Feb 2005
Location: Berkeley, CA
|
Quote:
I've run into RPGs that used the unit of measure "m/y" -- meaning it's either a meter or a yard -- with zero conversion, because in the end all that matters is hexes on the map, and at the resolution of usable maps, the difference between a meter and a yard does not matter. |
|
|
|
![]() |
|
|