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Join Date: Aug 2005
Location: Denmark
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Another recent thread on D&D schools of magic (http://forums.sjgames.com/showthread.php?t=155919), got me thinking of the Warhammer Fantasy magic and it's colleges.
I have many times considered running a Warhammer game using GURPS. For the most part I would run a low-powered game with focus on grim and gritty. Using a lot from Low Tech and mainly focusing on a more medieval feel and less on a high fantasy feel. So for the most part I would just use GURPS as is. But I now realize spells should probably get a special treatment. Anyway. My point is I would like to use the traditional GURPS magic rules but sort them differently. I would not try to convert Warhammer spells into GURPS. Have anyone done this before? I seem to recall someone making a GURPS-hammer book. But I cant find it, and what I could find was very limited. From how I remember Warhammer. Spells were divided into two categories. Petty spells, than any wizard could learn. College spells, that are more powerful and that you needed to be part of a specific college to learn (ie. Bright wizards had destructive fire spells for instance). So I am thinking you could pile most spells with no Magery requirement into a common group of "petty spells". And then have Magery be "college specific", and divide the spells into those colleges. |
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| warhammer, warhamster |
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