Quote:
Originally Posted by Skarg
It would do that, yes. I just think I prefer having to spend experience for talents after character generation (instead of getting them with raised IQ), because not only does it remove the need for high IQ to get more talents/spells, but it also gives something to spend experience on besides attributes, which I think could go a long way to reducing bloat issues in all three attributes, not just IQ.
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Actually, I agree
completely with you on exactly that point. Unfortunately, I was jumped on hard here in the various forum threads when I said exactly the same thing you just did.
I think talents should be purchased separately from attributes points and not tied to IQ by number of talents a person can have. Certainly IQ should dictate which talents the character can learn (don't have IQ10? can't learn IQ10 (or above) talents).
To my mind attributes clearly have their own specific advantages, and talents clearly have theirs; if a character chooses to spend his XP developing new skills instead of increasing his basic attributes, then I think he or she ought to be allowed to do precisely that. There isn't any need to hobble either of them by tying them together. Plus it solves attribute bloat/Conan the Wizard quite nicely.