Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-18-2018, 12:41 AM   #6
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: The Economic System in TFT

Perhaps it would be nice to have a general guideline for creating a job.

A dodgy example: Ragnar says he would like to get a job as a Viking raider. The GM and player discuss it and agree the job will be dangerous (14+), educational (5-), that the character must supply their own equipment, and that it will require Shield, at least three other IQ points worth of weapon talents and Seamanship. Obviously he can only get this job in a place Vikings live, or at least visit. By some magic formula they conclude this job fits the guidelines and will pay $145 a week.

This isn't a great example because it's probably handled well enough by other jobs but you get the idea.

I've always thought the entry-level wizard job could distinguish between Assistant (gets money, slower experience) and Apprentice (practically no money, faster experience). Another application would be creating jobs like "Sword-fighting student" that pay negative, rather than a separate rule for study or practice.
David Bofinger is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:39 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.