Quote:
Originally Posted by larsdangly
I am passionate about games that have well developed support for campaign play outside of murdering things
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(1) I agree.
(2) But keep in mind that this all sprang from
Melee, which was a murdering system developed because I was unhappy with the murdering system that was the center of the game I was playing at the time.
(3) Having said that, I still agree, and there is no reason that economics have to be bad. This sounds like a magazine article, or at least something for someone not named Steve to write. Economic simulations, except the simplest, are not my forte. Draper Kauffman gets huge credit for the well-thought-of economics in ITL.