Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-13-2018, 01:42 PM   #14
evileeyore
Banned
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: Dungeon Fantasy RPG All-Out Attack (Double) Question

Quote:
Originally Posted by mlangsdorf View Post
Nope, speed is governed by Basic Speed, per the definitions on that page.
I wouldn't call that blurb "definitional". Especially after it points out that "many tasks are more specific". It's setting a 'baseline" from one is expected to derive additional specificity.

Quote:
Extra effort lets you increase your ability to run fast, jump high or far, lift weights, and force doors or bend bars. It doesn't let you increase your DX in combat.

You can house-rule in back in, but the RAW is straightforward.
I'm sorry but you're explicitly cutting out the "etc" from that list.

However... having noted the "... feat of strength or speed can push the limits" line I can accept the argument that Extra Effort is being dialed back to only feats of ST and Basic Move (HT based Lifting being the lone exception).


I still shake my head at this, but c'est la vie.
evileeyore is offline   Reply With Quote
 

Tags
all-out attack, combat


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:26 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.