Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-10-2018, 01:45 PM   #6
ak_aramis
 
ak_aramis's Avatar
 
Join Date: Jun 2010
Location: Alsea, OR
Default Re: TFT and GURPS - where is the line between them?

Quote:
Originally Posted by Chris Goodwin View Post
From a philosophical standpoint, where does TFT end and GURPS begin? I suggested starting a thread to talk about this, so I'm going to do so.

If I have any authority to set ground rules in this thread: speak positively about both games. TFT is a fine game; so is GURPS. We wouldn't all be here if at least one of those weren't true. I'm not trying to knock GURPS or pump TFT at its expense, and I don't want anyone else to either.

I've seen lots of house rules for TFT that make it more like GURPS: separating fatigue from damage. Adding a HT attribute. Spending points on talents (or spells) separately from those provided by IQ.

So... what is TFT that GURPS is not? What is GURPS that TFT is not?
For me, the distinction is in how skill is represented.

TFT, skills (properly, Talents) adjust the dice thrown
GURPS, skills increase effective attributes
ak_aramis is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:42 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.