Movement Rule Tweak
What do you think about allowing figures to adjust their facing at the very end of the movement phase, after both sides have moved, with the side winning initiative setting facing last? The strict sequence of "side A moves its figures and selects their facing" followed by "side B moves its figures and selects their facing" (not the wording of the rules, but the way it works) is fast but it does not model actual movement and combat that well. Under the current system players end up counting hexes to either exploit or prevent the tactic of using the movement phase to run around behind the opponent. If facing were freely adjustable at the end of the movement phase, most of this problem would become moot, and players could focus more on playing the game than playing the rules. Your thoughts?
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