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#11 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Items, not cash. That's the whole point of what I was saying, actually: Treat a sword as a sword, a helmet as a helmet, a lantern as a lantern, and so on. Ignore the cash value of such things. Cash itself doesn't convert, so don't try.
I know the OP was asking how to convert coin found as treasure. My point is that there's no useful way to do this. Actually, if I were to do it, I'd look at how many levels of advancement the money would allow as xp equivalent/training/higher-level starting wealth in your preferred edition of D&D. I'd treat each level as 50 character points in the DFRPG. And since 50 points traded for cash, were that hypothetically allowed, would get $25,000, I'd treat each level as that much money. So if 5,000 gp would let the average PC in the campaign function at a level higher in D&D, that would be $25,000.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#12 |
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Join Date: Apr 2005
Location: San Rafael, CA
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Just say 1gp in DND = 1sp in DFRPG.
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#13 | |
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Join Date: Nov 2004
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Quote:
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#14 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Alternatively comparing wages: 3sp/day versus $200/week given as minimum wage for trained hirelings gives $13/sp assuming a five day work week or $10/sp for a seven day week.
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#15 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Quote:
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| conversion, item pricing |
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