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#1 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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Quote:
Penetrating Vision (40) You can see through solid materials; at base cost, 2 yards (+0 on the range/speed chart). You may adjust this by taking Increased Range or Reduced Range (the GM may permit you to take more than 3 levels of Reduced Range). You still suffer all other normal effects of range. |
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#2 |
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Join Date: Oct 2004
Location: The former Chochenyo territory
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Range is a problem for sure with certain Supers builds. I was going to take Penetrating Vision for a character who permeated and 'flew' through earthy materials, but it just wasn't possible to buy enough Penetrating Vision for him to see where he was going. The GM and I settled for Detect (non-Earthy materials) with Reflexive for him to be able to avoid slamming into a pipe or water reservoir while 'earth-flying'.
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My gaming blog: Thor's Grumblings Keep your friends close, and your enemies in Close Combat. |
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#3 | |
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Join Date: Nov 2008
Location: Yukon, OK
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Quote:
Clairsentience lets you get a better look at things, change perspective and see inside things. Penetrating Vision would need Darkvision to see inside something, though that could be an enhancement as well. It also avoids the IQ roll Clairsentience needs to target it. However I think Penetrating Vision is less useful overall, especially with the base six inches.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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