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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#2 |
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Join Date: Nov 2008
Location: Yukon, OK
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Penetrating Vision can be considered to cheap for some games. In those if it is allowed at all an Unusual Background could be charged.
That first six inches can do a lot but as noted in the previous reply perhaps not as much as you thought. Additional levels are less useful though which is why I favor using the SSR for them.
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#3 |
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Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
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Penetrating vision is a great advantage, two characters in my supers campaign have that advantage. The scout who also has hyperspectral vision and precognition, that character is rarely surprised. And the party Tank who also has permeation with tunnelling and infravision. The penetrating vision is so he can see where he is going when traveling through the ground.
For supers the advantage is not overpowered but I could see it being a problem in a lower power, more realistic setting.
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The stick you just can't throw away. |
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#4 | |
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Join Date: Jun 2010
Location: Germany
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How does Penetrating Vision deal with visibility behind the barrier it goes through? For example, if you look through the wall into a room without any light sources, do you see anything? And would the same scenario also apply to a closed drawer? Do you need to add Dark Vision to achieve the sort of vision advantage most people have in mind?
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#5 | |
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Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
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The stick you just can't throw away. |
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| Tags |
| kromm explanation, krommpost |
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