Quote:
Originally Posted by thedanster7000
I'm running Rappan Athuk, which is a megadungeon designed for Swords & Wizardry (an old D&D clone), and am finding the loot distributed extreme. Even when dividing gold by 4 to get 100 copper it still seems a bit high. Is there a good conversion method anyone knows of?.
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There may be a fundamental conceptual mismatch too. The thing is that loot in many versions of D&D isn't particularly about cash value, and isn't balanced for that. It's a proxy for character growth. Either directly (you get 1 xp per gp looted) or indirectly (it costs [more gp than non-adventurer would see in a lifetime] to train for the next level). Those probably shouldn't be converted as loot in the first place - they're more like story advancement character points.