Quote:
Originally Posted by ecz
In my opinion IQ is not only coolness or capability to analyze the situation; at the same time an high ST does not mean no cowardice at all, hence a fear check should be rolled not against a single attribute, but against the average of all three attributes (fractions rounded down).
After all they check their morale as heros. So they can use all hero attributes as a whole.
Thus a 36-38 points PC would roll vs 12, a 39-41 vs 13 and so on.
Several talents, Veteran? Priest? Naturalist? Master Physician? coud give +1/+2 as the GM feels appropriate.
Failing the fear check the PC is "freezed" or "runs away" at max MA until they pass the check (a roll per turn is allowed).
At least this is how I have played fear checks.
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Those are not bad ideas! Though, if one of my players failed a fear check, they would run for 1d6 turns...
Again, a FEAR check is a different thing from a MORALE check, and should have different implications. Being scared out of your wits might be a saving roll against IQ. What you seem to be addressing more here is a MORALE check, which ought to be rolled differently -- your suggestion here is a good one -- and ought to have different results possible; such as surrender, flee, or fight defensively for a while. A FEAR check, by comparison should have such potential results as flee, faint, freeze, etc.
Fear checks would be initiated when the figures saw something truly horrifying or were attacked by certain creatures able to emanate fear (Ghosts, etc. as listed above).
Morale checks would only be used sparingly by the Heroes, and then probably only when confronted with truly massive opponents (14-hex dragons) or large numbers of dangerous ones (50 Orcs, for example). Morale checks would be more useful for controlling NPC reactions than it would the Heroes, since the Heroes are supposed to be...well...heroic.
Just my $0.02 on the difference between the two...