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#11 | |
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Join Date: Oct 2015
Location: New England
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#12 |
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Join Date: Nov 2010
Location: Arizona
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That's the theory -- unfortunately the unintended side effect is more encouragement for attribute bloat.
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#13 |
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Join Date: Oct 2015
Location: New England
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Dealing with the fundamental problem of outrageous attributes would be preferable to creating another problem, such as spells becoming too flexible.
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#14 |
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Join Date: Nov 2010
Location: Arizona
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#15 | |
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Join Date: Jan 2018
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#16 |
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Join Date: Jan 2018
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#17 | |
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Join Date: Oct 2015
Location: New England
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#18 |
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Join Date: Jun 2012
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I like the possibility of different Wizards having different signature summoning spells.
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#19 |
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Join Date: Jan 2018
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I'm also to keep separate each summon spell.
More spells are fine and add variety, but I do not see the reason to make them generic and/or flexible to reduce the IQ needed to learn them all. The way I see wizards in TFT, even the most powerful, is compatible with t a low number of spells available in their grimories. The great wizards (at least the way I see them) have IQ 20-22, DX 15-16 a few magic items and/or a small team of assistants with aid spell for ST. the idea super heroes/wizards in TFT must have everything available in the rules (hence the need for IQ 40+) is something I have never found in the rules and never experienced at my table . My players never gained too many points and, if memory serves, the best hero reached 44 or 45 points in total during my CGs. Also I do not know how long they should have played and survived to gain that level of experience (1000 ex pts per attribute point) ! But I understand other groups may have different approaches and styles. |
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#20 | |||
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Join Date: Nov 2010
Location: Arizona
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