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Join Date: Jan 2018
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The "outrageous attribute" seems it is a known and big problem for many here. Not for me, so I would know how PCs develop in your games.
In my games, usually with an average of 3-4 hours per session: - who dies restart with a new PC having the same number of attribute points -1 of the PC having LESS points still alive in the party OR with the same number of attribute points of the PC just dead -1 (whichever is less): - all players start at 32 points (30 for halflings); - they reach 36 points very soon, in about 4 or 5 sessions; - then the growing rate slows down until 40 points. Probably another 10 sessions are necessary, perhaps more, to reach 40 points; - at this point the growing rate becomes really low and they seldom reach 45 points or more. Usually the PCs are killed in action or the game quits naturally (consider we have played about 50 sessions in more than a year); -note that I use also ageing house rules starting from 40 y.o. to help to keep in control the attribute level of all PCs. These house rules never limited any hero in meaningful way, however. The above cycle, from the starting session to a natural end, happened about a dozen times from the mid '80 when I first discovered TFT to the last time we played a CG, so I really never experienced the outrageous attribute problem as many of you did. please report your experience and let me understand how your PCs can reach 50+ points during your CGs thanks Last edited by ecz; 02-05-2018 at 09:08 AM. |
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