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#1 |
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Join Date: Feb 2009
Location: Central Texas, north of Austin
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I was hoping somebody could clarify what appears to be new rules with Dungeon Fantasy.
Being grappled always had this effect:
I don't recall GURPS providing for the added effects. Was it included in a supplement? I like the new rule, but what is the logic behind it? For example, it seems to be a result of DX being lowered. However, the rules for Temporary Attribute Penalties (Exploits, pg. 59) seem to contradict this:
Is there now a new exception for grappling? |
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| Tags |
| grappling, kromm explanation |
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