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Old 01-31-2018, 10:31 AM   #9
ArchonShiva
 
Join Date: Sep 2004
Location: Montréal, Québec
Default Re: Parry and Close combat

Quote:
Originally Posted by Carrot View Post
Yeah, so a web grappled PC with a greatsword is basically done for.
Any (Powered by) GURPS PC that focuses solely on one combat technique for optimal situations and doesn’t have a backup plan for trickier stuff is going to be in trouble when stuff isn’t going their way.

Seriously, visualize the scene in the movie where the barbarian tries to attack the spider on his chest using his claymore...
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Per-based Stealth isn’t remotely as awkward as DX-based Observation.
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charging foes, close combat, knockback, kromm explanation


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