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Old 01-31-2018, 08:01 AM   #8
Carrot
 
Join Date: Nov 2017
Default Re: Parry and Close combat

Quote:
Originally Posted by evileeyore View Post
† You 'stop' things from entering your hex with a Wait Maneuver triggered on "If something get's within Reach" and then Attack it. Also by Retreating when attacked so you can Parry and/or Block.
Yeah, so a web grappled PC with a greatsword is basically done for.

As far as "stopping" an opponent, I guess there's a few ways that works / could work?
  • Knockback.
  • The incoming attacker having to dodge on the way in. Does this stop movement? it make sense that it would, but I can't find a ref easily.
  • The incoming attacker being incapacitated on the way in.
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Tags
charging foes, close combat, knockback, kromm explanation


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