Quote:
Originally Posted by evileeyore
† You 'stop' things from entering your hex with a Wait Maneuver triggered on "If something get's within Reach" and then Attack it. Also by Retreating when attacked so you can Parry and/or Block.
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Yeah, so a web grappled PC with a greatsword is basically done for.
As far as "stopping" an opponent, I guess there's a few ways that works / could work?
- Knockback.
- The incoming attacker having to dodge on the way in. Does this stop movement? it make sense that it would, but I can't find a ref easily.
- The incoming attacker being incapacitated on the way in.