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Old 01-30-2018, 01:07 PM   #5
Carrot
 
Join Date: Nov 2017
Default Re: Parry and Close combat

*I SMELL A RAT SPOILER ALERT*

I'm looking for this and a good play through of close combat in general actually. I GMed I Smell A Rat and realised that I played the spiders incorrectly in that they should have been in close combat and therefore made things very difficult for the greatsword wielding Holy Warrior who was holding the line for the most part.

In saying that, I feel like I'm missing something when it comes to a CC monster moving in on top of a PC without getting smashed on the way in. This might be a psychic imprint from THE OTHER GAME THAT SHALL NOT BE MENTIONED though...
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charging foes, close combat, knockback, kromm explanation


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