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#1 |
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Join Date: Nov 2007
Location: Sydney
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#2 |
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Join Date: Aug 2004
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Relative SM as a TH mod in melee is not the rules-as-written method in DFRPG and GURPS. RAW says to just use the target's absolute SM.
The GURPS 4e FAQ does offer the use of relative SM as an option. It would work the same under DFRPG as well. Which should you use? Whichever you like, of course – but I'll unequivocally call relative SM the "correct" choice. By which I mean this: With absolute SM, melee combat among non-human sizes yields all sorts of weird, even "broken", results. With relative SM, melee combat among non-human sizes works perfectly fine, whether you're talking Giant-vs-Giant, Pixie-vs-Pixie, Pixie-vs-Giant-vs-human, anything. My full take on the topic is here: http://www.gamesdiner.com/guths ; take a look if interested. It's a pretty brief read. (It's written for GURPS, but applies equally to DFRPG.)
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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#3 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Having it be the difference has been presented as variant rules in various places, such as Combat Writ Large, but it's not the way the rules are written in either Basic or DFRPG.
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