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#21 |
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Join Date: Jan 2018
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I play disbelief as a charm, a small, cantrip type spell that even nonwizards can learn. (nonwizards can know up to 3, wizards and priests up to their IQ as a count beside spells/talents.) Most charms concern banking the fire, calling the cows home, keeping the milk from going sour and such, but "Light" (about one candle's worth), "Fire" (one wooden match's worth) and others are useful on adventures.
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