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Old 01-25-2018, 02:48 PM   #23
tbeard1999
 
Join Date: May 2013
Location: Tyler, Texas
Default Re: Fantasy Trip Illusions

Quote:
Originally Posted by JLV View Post
Actually, if you read my later comments on this, you'll see that I said exactly that -- it was a spell taught to everyone in order to allow the average person to disbelieve an illusion cast by a crazed or evil person. Because it pretty clearly indicates that in the game rules...

It seems to me you also somewhat undermined your point about not making it automatic, when you used the Star Trek example -- Spock's hypnotism CONVINCED them that everything was only an illusion -- therefore, in the episode, they *automatically* disbelieved everything... ;-)
My point was that *any* doubt was sufficient to cause the illusions to be dangerous. And that merely knowing something is an illusion is insufficient - you must succeed in a mental effort that the average person will fail about 50% of the time.

Anyhow, the actual explanation for illusions in TFT is equivalent to Star Trek Next Gen technobabble (necrobabble? legederbabble? thaumababble? arcanababble?). So if you want to alter the ground rules, I have no problem with that. I think that illusions of known people can add a lot to a game - as my example showed - so I personally wouldn't nerf that.

(I'd add that the player made that story work. He roleplayed it, even though it put his character in serious jeopardy. A munchkin would've argued "of course I don't really think I'm that great.")

And I never got the idea that disbelieving was a spell that was actually taught to people. Rather, it seemed to me to be a spell that people "just know".

Last edited by tbeard1999; 01-25-2018 at 02:54 PM.
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