Quote:
Originally Posted by sir_pudding
What about cutting Strikers with Costs FP, Link, Switchable, Force Projection and Independence?
Also if they have HP and can be destroyed, how long does that last? If you can just summon them again, this isn't probably much more than a special effect (especially given how hard it usually is to destroy a weapon in GURPS).
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I've thought about Strikers, but they lack the autonomous function of an Aura, which makes them less desirable. I could grab Extra Attack, but that's expensive.
The blades are destroyed until the ability is recast with a specified number of swords, between 1 and 3. If all 3 have been destroyed, it takes 3 FP to remake them. They're very fragile, much more so than a typical broadsword, since 1 HP isn't all that much and since they will automatically parry strikes against the user anyway, their 1 lb weight makes them very vulnerable to being shattered on a parry.
I quickly playtested the prototype, and it was surprisingly low-damage. Against the typical targets it'll be used against, it wasn't doing much more than 1 HP damage a turn, and only ended up being useful for all of 5 rounds before all the swords had been broken. Against much harder targets, the passive sword cloud was virtually useless, with the auxiliary Alternate Abilities that used the sword conjured by the Aura as ammo doing the majority of the damage.