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#11 | |
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Join Date: Aug 2004
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Quote:
Getting rid of the roll altogether might appeal to some, but I think a fair number of gamers like a bit of a random element to the turn order. Currently Melee and Wizard have a *completely* random movement order, and a *completely* static action order (within a round; adjDX can obviously change round to round.) Having adjDX modify the roll allows randomness, with higher DX tending to go first still, but not guaranteed. Of course, if d6 is used for initiative still, the roll of the die can be ignored if the difference between opponents adjDX is 6 or more. Maybe 2d6 for Initiative would give the mooks an chance? |
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