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Old 01-18-2018, 04:42 PM   #11
Oneiros
 
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Join Date: Aug 2004
Default Re: TFT Defense

Quote:
Originally Posted by JLV View Post
Or, rather than introducing *another* die roll (with more math to adjust), why not simply resolve actions in AdjDX order?
I wasn't suggesting adding another roll, just having an adjDx mod that would apply to the existing Initiative roll, and then use that value for both Movement order and Action order.

Getting rid of the roll altogether might appeal to some, but I think a fair number of gamers like a bit of a random element to the turn order.

Currently Melee and Wizard have a *completely* random movement order, and a *completely* static action order (within a round; adjDX can obviously change round to round.)

Having adjDX modify the roll allows randomness, with higher DX tending to go first still, but not guaranteed.

Of course, if d6 is used for initiative still, the roll of the die can be ignored if the difference between opponents adjDX is 6 or more. Maybe 2d6 for Initiative would give the mooks an chance?
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