Quote:
Originally Posted by David L Pulver
The 13-16 automatic miss is certainly interesting, and could be viable. The initiative order rather than DX order seems like it goes to far, however, making it a crap shoot if heavy armor isn't also worn. Also removes a lot of the feel of a samurai type battle where speed of first strike is a big thing.
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To borrow from (*ahem*) another game system, what if adjDX modified Initiative? d6 + (adjDX-10), for example? Resolve movement and actions both in this order.