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#11 | |
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Join Date: Nov 2010
Location: Arizona
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Quote:
(And, for whatever it's worth, I was an Army grunt before I joined the USAF (and thus went through all that "extra" training -- which lasted about an hour and a half, and consisted of us putting on a gas mask -- NOT full MOPP gear -- going into a sealed tent where they popped a tear gas cannister, and then taking off our gas mask while they asked questions of us which we had to shout the answers to -- to insure we inhaled some of the gas. We then staggered outside to try and get the gas out of our lungs and eyes -- and, in some cases throw up.) By contrast, when I was actually deployed to a war zone where the USAF (which I joined after college) thought we might actually confront poison gas (in August 1990 when Sadam invaded Kuwait), we were given roughly 8 hours of additional training in both the classroom and in a gas chamber, including making us replace filters over and over and over again, practice donning the MOPP gear over and over again, teaching us how to detect gas ourselves, letting us smell the odors we could expect from different gasses, and then the same "tear gas" experience the Army gave me back in the late 70's. In short, the USAF's training was far better and more thorough than anything I received in the 1st ID in '78-'79. So maybe you not getting the training was a good sign! ;-) ) To my mind the best rule for what talents an illusion of a real person has is what the person the illusion is based on actually has, talents-wise -- mostly, however, that illusion's going to be a standard, central-casting issued Myrmidon with whatever equipment I give him and whatever talents are necessary to use it. I can't control what people "believe" but I can get my teeth into what actually IS. More importantly, if recent history has taught us nothing else, some people will believe anything, and others will believe nothing at all. It's hard to run a game that way... Last edited by JLV; 01-17-2018 at 04:40 AM. |
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