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#11 |
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Join Date: Aug 2004
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I did a Robotech conversion using Spaceships and the following design switches:
Square Root of Destruction (Beams) HPs based on 0.85x root of weight Keeping Large Vehicles alive Armor and Volume ST/4 instead of Basic Move for jumping Compact Reactors Increased Damage with Superhuman Strength I used Spaceship weapons, not Ultratech. I used empty space slots to make mecha/vehicles (and I've used it for spaceships too) of intermediate weight between Spaceships SMs. It takes some math to rejigger movement and (if you use it) delta-v, but it isn't onerous and it is all done at creation, not in play. Works really well I feel. I built everything in this system though, tanks, cars, jets, spaceships, mecha. Makes balancing things much much easier. We have basically everything we need to do that in the Spaceships system if you add in several Pyramid articles. As an example, my take on a Veritech: Code:
Veritech Fighter SM +5 Transformable Hull Design Switches: Square Root of Destruction (Beams), HPs based on 0.85x root of weight, Keeping Large Vehicles alive, Armor and Volume TL 9 (10^ for Engines, Reactor) ST/4 instead of Basic Move for jumping, Compact Reactors, Increased Damage with Superhuman Strength TL Spacecraft dST/HP Hnd/SR HT Move LWt. Load SM Occ dDR Cost 9/10^ Veritech Fighter (RDF/VF series) 20/40 +4/5 12 1G/c* 30 0.5** +5 1 15*** $3,762,000 Notes: *Battloid Walk at Move 10/20, Super Jump 2 (Move 25, 32 yards up/128 yards over), Ground Hnd/SR is +3/3; Divide top Air speed by 10, Air Hnd/SR: 0/4. Jet mode Air speed: 10/1250. Divide top Airspeed by 4 for Guardian mode, Hnd/SR still 4/5. **The GU-11 gun pod and missiles are carried, and reduce speed: GU-11: 0.95G/c, Air Move 9/1220; Missiles+GU-11: 0.8G/c, Air Move 8/1120. GU-11 = No Enc, GU-11 + Missiles = Light Enc *** Hardened, x1.5 for 10 systems Crew: 1 Pilot Combat: 20 second turns, Close combat scale / 10 mile hexes. Name dDam sAcc Range RoF Shots Rcl Notes GU-11 7d (2) pi++ -10 C/1 impulse 10 350 3 Hand held, 2 handed bracing is +1 to hit. APHEX ammo Nose Blasters 5d burn rad sur (5) -3 C/S, 30/100 1 - 1 Fixed: +2 to hit. Burn sur (5) in atmosphere. Jet/Guardian only Head Lasers 3d cr ex 0 S, 60/200 1 - 1 Turreted. Blue-Green Pulse (can fire underwater). Short Range Missile (8cm) 6dx2 cr ex 0 S, T 1/10 BP 1 1 1 Air Move 50/5600, 180 seconds of thrust, Max Air range: 460 miles Medium Range Missile (16cm) 6dx4 cr ex 1 L, T 1/20 BP 1 1 1 Air Move 50/5600, 350 seconds of thrust, Max Air range: 1760 miles Long Range Missile (32cm) 6dx8 cr ex 2 X, T 1/40 BP 1 1 1 Air Move 50/5600, 700 seconds of thrust, Max Air range: 7040 miles Loc System Cost Notes Front 1 SL Advanced Metallic Laminate 120000 Hardened. dDR 3 2 SL Advanced Metallic Laminate 120000 Hardened. dDR 3 3 SL Advanced Metallic Laminate 120000 Hardened. dDR 3 4 SL Advanced Metallic Laminate 120000 Hardened. dDR 3 5 Control Room 60000 Comm/Sensor 3 6 Weapon Battery [!] 150000 2x Fixed 3MJ Blasters (Neutral or Charged particle), up to 4 Turreted 1MJ Blue-Green Lasers. C Defensive ECM 300000 -2 to ranged attacks against the Veritech Center 1 SL Advanced Metallic Laminate 120000 Hardened. dDR 3 2 SL Advanced Metallic Laminate 120000 Hardened. dDR 3 3 SL Advanced Metallic Laminate 120000 Hardened. dDR 3 4 External Clamp 1000 Wing pylons, can load missiles or gun pods. Attached mass affects acceleration and airspeed. External Clamp 1000 Wing pylons, can load missiles or gun pods. Attached mass affects acceleration and airspeed. Cargo 0 0.5 tons of cargo 5 Robot Arm 300000 dST 20 6 Robot Arm 300000 dST 20 C Fusion Reactor, Compact 600000 4 PPs. 50 year endurance, Volatile Rear 1 SL Advanced Metallic Laminate 120000 Hardened. dDR 3 2 SL Advanced Metallic Laminate 120000 Hardened. dDR 3 3 SL Advanced Metallic Laminate 120000 Hardened. dDR 3 4 Hot Reactionless Thruster [!] 100000 1G Thrust (Split into two thrusters, 1 on each foot, each provides 0.5G thrust) 5 Robot Leg [!] 300000 1 PP for all legs 6 Robot Leg [!] 300000 1 PP for all legs Winged 150000 2 Wings 3762000 GU-11 150,000 GU-11, 55mm, tri-barrel (Rapid Fire) conventional cannon. 7d d-damage, ROF 10, 350 shots. Handheld, dDR 3, 1.5 tons External Clamp Usually carries 6 "Long Range" missiles, 32cm, 6 tons, 6dx8 dDam. Max Load 3 tons each clamp Super Veritech Adds a full size pod: An additional Hot Reactionless thruster (+1G thrust), 3x Medium Battery w/8 16cm missile launchers and 40 missiles (5 shots) and 4 single shot SRM missile launchers. Mass: 6.25 tons. Move changes to: 1.45G/c, Air Speed 14/1500 with Pod, GU-11, and full wing load. Armored Veritech Pod + armor: An additional Hot Reactionless Thruster (+1/3G thrust), 70 single shot SRM tubes 2 and 1/3rds Advanced Metallic Laminte, Unstreamlined: +5 dDR. Adds 6.5 tons weight. Can only walk/jump in Battloid mode, no transformation: With GU-11: Light Enc, 0.8x Walk move and jump distance. Flight in Battleloid: 1.05G/c, Air Move 10/250 Shortrange missile launcher This is an 8cm missile launcher: 0.05 tons, 3 shots.150 missiles per ton for reloads. SM +3 TL 10: Accel 5G, delta-V 5mps, half of a standard TL 10 28cm missile. Single shot SRM tube This is an 8cm launcher in a tube: 1/32 of a ton, 1 shot. No reloads. Usually added as a external pod Single Shot MRM tube This is a 16cm missile in a tube: 1/4 of a ton, 1 shot, No reloads. Single Shot LRM tube This is a 32cm missile in a tube: 2 tons, 1 shot, no reloads.
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My GURPS stuff |
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