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Join Date: Jan 2018
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So, my son and son-in-laws have played D&D 5e and like it, and somehow I got DFRPG as a Christmas gift. Now, I have never played GURPS and have not DM'd since...well... the old Blue Book D&D.
I am willing to DM for them, using DFRPG. I like that it is self contained (as in NOT the toolbox of GURPS) as I work two jobs and I dont have the time to either create the game, or the setting. I like and understand the fact that I can use what I want; even within the self contained box and - if we grow - we can expand. Two things, and I am not getting a sense of the answers so much from the forums as yes - I AM a complete newb to this. I can understand the combat and all - I am a long time ancient/medieval miniatures gamer. One - how do I just get started? Should I get the "How to be a GURPS GM" book? Do I just plop them into the starter adventure after we roll up the characters (roll up as a generic term). Two - part of my personality - from the beginning, to feel right and that this is worthwhile - I need to place this in a setting. I am NOT going to build a city/campaign with two jobs and at the stage in my life. That time will be spent painting my miniature armies. So, I was looking at packaged adventures. How difficult would it be - after experiencing the DFRPG adventure - to convert one of the S&W modules from Frog God games to DFRPG? My thought would be Lost City of Barakus, as it intrigues me and would last us forever, and is perfect type of setting I would like. I also have tons of D&D modules from the 70s and 80s - i used to collect and read them and always fooled myself into 'someday'... Hopefully these are not stupid questions. I understand the system mentally, but am having a hard time taking the real first steps, if that makes sense. |
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