Re: TFT Defense
Honestly, TFT would be a stronger game if it adapted something like the mix of passive defense and protection rules from GURPS for armor and shields. This would make some people uncomfortable because it feels like you are sliding toward remaking GURPS, which no one wants. But there are a couple of technical details to how damage, protection, etc. worked in GURPS that are just better versions of the treatment in TFT, and they are not really any more complicated or slow. If I were in the captain's chair, that's what I would do. Melee is a combat engine; why wouldn't you want all the coolest, highest-verisimilitude pieces in it?
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