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Old 01-09-2018, 02:12 AM   #3
ak_aramis
 
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Join Date: Jun 2010
Location: Alsea, OR
Default Re: TFT Defense

Quote:
Originally Posted by tbeard1999 View Post
Another, simpler approach would be to have 3 levels of talent for each hand weapon class - example Sword (2), Expert Sword(2) and Master Sword(2).

Expert talent requires AdjDX 13+ And IQ9 and the base weapon talent as a prerequisite. Anyone attacking an Expert with a hand weapon must roll 4 dice to hit if the Expert is using the appropriate weapon.

Master talent requires AdjDX16+ and IQ10 and Expert talent as a prerequisite. Anyone attacking a Master with a hand weapon must roll 5 dice to hit if the Master is using the appropriate weapon.
I used similar, but made it raw DX 15 and 20, and +5/+10 to any St or Dex requirements for the base.

AdjDX is a problem -because it's not stable.

I'd suggest a Fencing Parry talent - DX 12, IQ 12 - once per turn, may attempt a parry at 3D vs AdjDX to reduce the damage by your weapon. Would be restricted to lighter swords.
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