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Join Date: Sep 2004
Location: Canada
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We have faced Evil Runes that affected/infected every hex in the hallway. DX rolls each turn with an additional -1 per hex you enter after the first, to find a safe place to put your feet. So if you move one step per turn, just a DX roll. If you move 5 hexes, you make one DX-5 roll or take damage once.
The wizard cast Levitate on everyone, which worked well until combat broke out in the hallway. Then we risked having people knocked down/out and onto the Evil Runes... This variant is pretty entertaining, but I recommend only using it on a fairly modest stretch of hallway, particularly if your group don't have astronomical DX, good Climb scores, Jump skills, Levitate spells, or other ways to have a chance to get most/all of the party over. Combat on/over/through Evil Runes is always extra-entertaining.
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