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#1 |
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Join Date: May 2008
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This came up last session: Can 2 allies choose to occupy the same hex? are there penalties for doing so?
Exploits 34 says I can move *through* an ally's space, but doesn't say I can stop there. Thoughts?
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Running 3 GURPS games: DFRPG, Supers and a weird Evil Hogwart's (ish) game. Check out my blog: Dungeons on Automatic |
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#2 | |
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Join Date: Sep 2016
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This has come up before, but this was the relevant post:
Quote:
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#3 |
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Join Date: May 2008
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Hey I missed that, thanks!
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Running 3 GURPS games: DFRPG, Supers and a weird Evil Hogwart's (ish) game. Check out my blog: Dungeons on Automatic |
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#4 |
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Join Date: Apr 2005
Location: San Rafael, CA
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If that is indeed Kromm's answer, it makes no sense to me. Exploits at page 51 defines being in close combat explicitly as being in the same hex as a foe. The restrictions on actions resulting therefrom seem based upon that premise, as opposed to being in the same hex with an ally IMO. I think he should revisit this issue.
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#5 | |
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Join Date: Sep 2004
Location: Canada
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Quote:
Page 28 is in the context of placing characters on the map. Page 51 is in the context of discussing combat - if you are in combat with someone, they are a foe, and this section is only discussing foes. You can't quote rules without context, they don't make sense.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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