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Old 01-08-2018, 09:03 AM   #1
Kromm
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Default Re: Frozen Runes, How Often to Roll Damage?

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Originally Posted by sir_pudding View Post

So in the case of walking say 20' down the hall and standing there for half an hour, you roll once (when you first step in the hall) but if you then step through a door, search that room and come back to the hall you have to roll again.
Pretty much that. Evil Runes aren't meant to be a high-precision effect but rather something that makes revisiting an area a bad idea. Normally, Evil Runes work more like a toll collector ("Welcome back. That'll be $10.") than like a 1-900 number ("That's $1.99/minute."). But as I said, it's possible to have Evil Runes that "cycle" and affect the same person again and again, if that's how you define the trap.
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Old 01-08-2018, 02:22 PM   #2
Christopher R. Rice
 
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Default Re: Frozen Runes, How Often to Roll Damage?

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Originally Posted by Kromm View Post
Pretty much that. Evil Runes aren't meant to be a high-precision effect but rather something that makes revisiting an area a bad idea. Normally, Evil Runes work more like a toll collector ("Welcome back. That'll be $10.") than like a 1-900 number ("That's $1.99/minute."). But as I said, it's possible to have Evil Runes that "cycle" and affect the same person again and again, if that's how you define the trap.
AHHH! Ok. I thought you were saying it only worked that way. Got it. Cool.
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Old 01-08-2018, 05:57 PM   #3
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Default Re: Frozen Runes, How Often to Roll Damage?

We have faced Evil Runes that affected/infected every hex in the hallway. DX rolls each turn with an additional -1 per hex you enter after the first, to find a safe place to put your feet. So if you move one step per turn, just a DX roll. If you move 5 hexes, you make one DX-5 roll or take damage once.

The wizard cast Levitate on everyone, which worked well until combat broke out in the hallway. Then we risked having people knocked down/out and onto the Evil Runes...

This variant is pretty entertaining, but I recommend only using it on a fairly modest stretch of hallway, particularly if your group don't have astronomical DX, good Climb scores, Jump skills, Levitate spells, or other ways to have a chance to get most/all of the party over.

Combat on/over/through Evil Runes is always extra-entertaining.
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