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#1 | ||
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Three conditions exist: A) On the runes. B) Rolls resistance to the runes. C) Not on the runes. B only happens if A happens and only happens again if C happens before A does again. So in the case of walking say 20' down the hall and standing there for half an hour, you roll once (when you first step in the hall) but if you then step through a door, search that room and come back to the hall you have to roll again. Quote:
Last edited by sir_pudding; 01-07-2018 at 10:27 PM. |
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#2 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Pretty much that. Evil Runes aren't meant to be a high-precision effect but rather something that makes revisiting an area a bad idea. Normally, Evil Runes work more like a toll collector ("Welcome back. That'll be $10.") than like a 1-900 number ("That's $1.99/minute."). But as I said, it's possible to have Evil Runes that "cycle" and affect the same person again and again, if that's how you define the trap.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#3 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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#4 |
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Join Date: Sep 2004
Location: Canada
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We have faced Evil Runes that affected/infected every hex in the hallway. DX rolls each turn with an additional -1 per hex you enter after the first, to find a safe place to put your feet. So if you move one step per turn, just a DX roll. If you move 5 hexes, you make one DX-5 roll or take damage once.
The wizard cast Levitate on everyone, which worked well until combat broke out in the hallway. Then we risked having people knocked down/out and onto the Evil Runes... This variant is pretty entertaining, but I recommend only using it on a fairly modest stretch of hallway, particularly if your group don't have astronomical DX, good Climb scores, Jump skills, Levitate spells, or other ways to have a chance to get most/all of the party over. Combat on/over/through Evil Runes is always extra-entertaining.
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