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#1 |
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Join Date: Jun 2012
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Having used Classic Traveller to run a fantasy campaign once, I don't think it would be difficult to produce a science fiction version of TFT.
The difficulty would come in that lazer ray guns have a tendency to vapourize people they hit! |
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#2 | |
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Join Date: Nov 2010
Location: Arizona
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They also have some old west rules, Untamed West; which, alas, they only have one programmed adventure for, but are very well done too. Mind you, there are differences between their rules and TFT -- fairly significant ones -- but they're easily understood and used. |
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#3 |
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Join Date: Apr 2014
Location: Coquitlam B.C.
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This is something I think the new TFT needs, but Steve Jackson has suggested he might get rid of rolling more or less than 3 dice, so my version won't work.
The rpg Firefly has a sweet system where you roll several polyhedral dice where you want to get as high a total as possible. Various mechanical and roleplaying things can allow you to roll bonus dice (but you only keep the highest two dice which keeps the total in a fairly tight range). Several other rpg's have contests built into the base rules. GURPS kinda has this, but it is awkward. But there are many times in TFT I would like to have someone roll vs DX to be sneaky and someone else needs to roll vs IQ to notice them. In my campaign, if the guy being sneaky rolls more dice (e.g he rolls 5vsDX to sneak really well), the guy rolling vs IQ also has to roll more dice. For example of how this works, see my article on improving the economics of Battle of Wills. https://tft.brainiac.com/RicksTFT/GM...illsInTFT.html https://tft.brainiac.com/RicksTFT/title.html // The root to my web published rules. But however it done, I think that the core rules of TFT need to handle direct contests between figures. It will make writing rules for many other subsystems of the game much easier. Warm regards, Rick |
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#4 | |
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Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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It's also simple to compare different attributes. So in the example you gave just compare the sneaking characters DX with the watching characters IQ to see if he is spotted/heard. For harder rolls (4d equivalent) I'd set the value at 13/14 and for very hard rolls (5d equivalent) I'd set it at 17/18. This approach does away with the need for rolling any number of dice other than 3, although I have to admit I do like rolling lots of dice. It also means there's no need to remember different numbers for automatic successes and failures since you're always using 3d6. Last edited by Chris Rice; 01-25-2018 at 07:26 AM. Reason: Additional explanation |
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#5 | ||
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Join Date: Jan 2018
Location: Portland, Maine
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30". Far more simpler to just hack at the door till its down to 0 hit points. I think this Opposed Challenge concept works best with something that has a will to fight your challenge. If the door was a living entity (like an Ego Sword), it might be able to do something about your hacking at it. I am in favor of keeping the adding a die for making the difficulty greater. I also am in favor of keeping the game a d6 game. I am in favor of keeping the rulebooks nearly the same, but with small fixes to whatever SJ thinks is useful. I am also in favor of having an ALTERNATE RULESBOOK with many of the variations that this TFT forums are cultivating. These alternate rules should be vetted with logic and playtesting, of course. But the ALTERNATE RULEBOOK would be a tool kit that you either just plug into the Standardize Core Game or pops out something that is not liked and puts in the tool kit part. Then when you play at a convention you could say. Standard Core rules with ALTERNATE C Rules, using a D20 dice system. If the players just can't handle that, they won't play or you would have to play the Standard Game. - Hail Melee Last edited by JohnPaulB; 01-25-2018 at 04:23 PM. Reason: adding tag line |
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#6 | |
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Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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As to doors: often there is not time to chop them up, they just need to be immediately broken down. There are rules further up the same page in ITL although I prefer to assign my own difficulty levels when designing a scenario. |
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#7 |
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President and EIC
Join Date: Jul 2004
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OCR work continues. It is absolutely amazing how often the OCR renders "turn" as "tum," and how hard that is to see on the screen.
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#8 | |
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Join Date: May 2013
Location: Tyler, Texas
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I'm not sure if this approach would work with TFT (particularly mapping it to 3d6), but I thought I'd mention it. |
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#9 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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#10 | |
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Join Date: Apr 2014
Location: Coquitlam B.C.
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Quote:
EXAMPLE ONE: Arbrem DX 12 vs Balleth DX 18. These two guys have a log rolling contest. Since neither have Log Rolling skill, they both use their DX rolling 3vsDX. Arbrem rolls a 11. Balleth rolls a 12. Since they both succeeded we look to see who had the higher roll. Balleth wins. This result rewards the figure with the higher DX which is good. EXAMPLE TWO: Arbrem DX 12 vs. Balleth DX 18. As above but Arbrem rolls a 12 and Balleth rolls a 13. Does Arbrem's special success trump Balleth's higher roll? If so, then people with attributes closer to 10 or 11 gain an unfair advantage over those with higher attributes which is not ideal. If we say that the higher roll trumps the special success, then only the higher attributed figure can gain special successes (or tied figures). EXAMPLE THREE: Coval DX 18 vs. Deadalus DX 22. As above, Coval rolls an 11 and Dadalus rolls a 10. Attribute bloat has defeated your system. Who wins is basically random. Since a key purpose of adding contests to TFT, is to handle situations with attribute bloat, I do not think this system is idea for the new TFT. Of course, my understanding may be unclear. Warm regards, Rick. |
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| Tags |
| in the labyrinth, melee, roleplaying, the fantasy trip, wizard |
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