Re: Converting D&D/Other Adventures to DFRPG
An example where the opponent is harder in DFRPG than in D&D is large numbers of fodder humanoids. In D&D you have sweep attacks that let you take out multiple wimps per round, one fireball / cloudkill / sleep spell can take out lots of fodder, and higher level characters have enough hit points that a lucky hit or three doesn't matter. In DFRPG you mostly have to kill them one at a time, you have limited blocks and parries, and you don't get any active defense against attacks from the rear. So, good enemy tactics plus good enemy rolls can kill PCs.
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