Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-29-2017, 04:09 PM   #1
starslayer
 
Join Date: Dec 2006
Default Re: Accumulators: A concept for GURPS Spaceships

I agree with your basic concept; however.

Energy storage capacity and discharge rate are pretty much inversely proportional. Capacitors discharge quickly (but can't store a lot) and batteries store a lot (but can't discharge quickly).

A superconducting loop is a capacitor, not a battery.

With that said power cells which start appearing at TL9+ seem to have solved this issue, having discharge rates fast enough for rapid fire lasers and energy capacity in excess of any modern battery while only being trivially heavier.

Massive storage of power and rapid discharge at the rate required for energy weapons, etc, will be at such high levels of power that you will be generating as much if not more detectable gauss energy and radio emissions, so I would dispose any notes about it being more stealthy to use the power reserve.
starslayer is offline   Reply With Quote
Old 12-29-2017, 04:26 PM   #2
YankeeGamer
 
Join Date: Dec 2017
Default Re: Accumulators: A concept for GURPS Spaceships

I was trying to keep it simple, without needing to distinguish between types of storage. (Call it ultra-tech equipment.)

Using the Accumulators to fire won't be stealthy, but they have no emissions until the gun is fired, keeping the emissions low until that first blast from a spinal gun. Reactors will radiate when idling, as long as something is reacting--they don't really have an "instant on" function.

They're still useful for a hyperdrive that needs a massive jolt to enter hyperspace, or ships that don't usually need lots of power, but when they need it they need it NOW, or need LOTS for a few minutes.

I'm sure that cloaking will be much more effective if there's no reactor running, too.
YankeeGamer is offline   Reply With Quote
Old 12-29-2017, 04:34 PM   #3
starslayer
 
Join Date: Dec 2006
Default Re: Accumulators: A concept for GURPS Spaceships

Quote:
Originally Posted by YankeeGamer View Post
I was trying to keep it simple, without needing to distinguish between types of storage. (Call it ultra-tech equipment.)

Using the Accumulators to fire won't be stealthy, but they have no emissions until the gun is fired, keeping the emissions low until that first blast from a spinal gun. Reactors will radiate when idling, as long as something is reacting--they don't really have an "instant on" function.

They're still useful for a hyperdrive that needs a massive jolt to enter hyperspace, or ships that don't usually need lots of power, but when they need it they need it NOW, or need LOTS for a few minutes.

I'm sure that cloaking will be much more effective if there's no reactor running, too.
If the reactor can be turned on and off at will (which is not the case for any current atomic reactor), then it will have no problem turning down to enter 'stealth mode' and only providing the bare requirements for life-support and the cloaking device while reducing its emissions to near-nil in the process (unless the stealth system is particularly hungry, but then you go back to the stored energy releasing so much gauss and EM that its a beacon in and of itself)
starslayer is offline   Reply With Quote
Old 12-29-2017, 05:03 PM   #4
YankeeGamer
 
Join Date: Dec 2017
Default Re: Accumulators: A concept for GURPS Spaceships

Quote:
Originally Posted by starslayer View Post
If the reactor can be turned on and off at will (which is not the case for any current atomic reactor), then it will have no problem turning down to enter 'stealth mode' and only providing the bare requirements for life-support and the cloaking device while reducing its emissions to near-nil in the process (unless the stealth system is particularly hungry, but then you go back to the stored energy releasing so much gauss and EM that its a beacon in and of itself)
I'm assuming that a reactor takes time to power up, so Instant On is very valuable.
YankeeGamer is offline   Reply With Quote
Old 12-29-2017, 08:06 PM   #5
gruundehn
 
Join Date: Oct 2005
Default Re: Accumulators: A concept for GURPS Spaceships

From my experience as an electronics tech, capacitors can hold a charge only for a small time as they will "bleed" their charge off continually. Also, find yourself a decent basic electronics principles book and notice just how big a capacitor has to be to hold a decent charge. I do not think "Doc" Smith ever mentioned just how big his spaceships were but unless the Lensmen found a way to modify the laws of physics as we presently understand them, the Dauntless would be close to the size of our Moon and most of the interior space would be capacitors in order to power effective weapons.
__________________
The World's Tallest Dwarf
gruundehn is offline   Reply With Quote
Old 12-29-2017, 08:18 PM   #6
Fred Brackin
 
Join Date: Aug 2007
Default Re: Accumulators: A concept for GURPS Spaceships

Quote:
Originally Posted by gruundehn View Post
. I do not think "Doc" Smith ever mentioned just how big his spaceships were but unless the Lensmen found a way to modify the laws of physics as we presently understand them, the Dauntless would be close to the size of our Moon and most of the interior space would be capacitors in order to power effective weapons.
Doc did indeed modify the laws of physics as we understand them. That was one of the things that made him a Master of Superscience!

The one time specific real world power numbers were mentioned was early in Triplanetary and the power cell of a blaster pistol was exploding and releasing all the many kw/hours it held. It was much more energy than even a Gurps 3e superscience power cell.

No specific numbers on ship size but the Dauntless was on the order of hundreds of yards long. It's weapons were not powered by accumulators but rather by directly tapping into cosmic energy.

There were accumulators in Spacehounds of IPC but superscience was rife in that book too.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
Old 12-29-2017, 09:05 PM   #7
Johnny1A.2
 
Join Date: Feb 2007
Default Re: Accumulators: A concept for GURPS Spaceships

Quote:
Originally Posted by Fred Brackin View Post
Doc did indeed modify the laws of physics as we understand them. That was one of the things that made him a Master of Superscience!

The one time specific real world power numbers were mentioned was early in Triplanetary and the power cell of a blaster pistol was exploding and releasing all the many kw/hours it held. It was much more energy than even a Gurps 3e superscience power cell.

No specific numbers on ship size but the Dauntless was on the order of hundreds of yards long. It's weapons were not powered by accumulators but rather by directly tapping into cosmic energy.
It also carried total-conversion reactors, and in this case Smith gave hard numbers. Each mass converter could turn 400 lbs. per hour into useful energy, which means each converter had an output of 4.5 petawatts. When the cosmic energy collectors were running, that was amplified by a factor of 100,000 to 1, so the minimum energy potential of the Dauntless was 454 million terawatts. That's over 2600 times the energy the Earth intercepts from the Sun.

Interestingly, unlike some writers, Smith was not completely unaware of the implications of this kind of power. The Patrol and the Boskonians could and did volatize entire planets, reshape star systems, etc. OTOH, the effects on daily life were limited, and there are some interesting questions about how this kind of power was controlled absent computers and related tech.
__________________
HMS Overflow-For conversations off topic here.
Johnny1A.2 is offline   Reply With Quote
Old 12-29-2017, 08:57 PM   #8
Johnny1A.2
 
Join Date: Feb 2007
Default Re: Accumulators: A concept for GURPS Spaceships

Quote:
Originally Posted by gruundehn View Post
From my experience as an electronics tech, capacitors can hold a charge only for a small time as they will "bleed" their charge off continually. Also, find yourself a decent basic electronics principles book and notice just how big a capacitor has to be to hold a decent charge. I do not think "Doc" Smith ever mentioned just how big his spaceships were but unless the Lensmen found a way to modify the laws of physics as we presently understand them, the Dauntless would be close to the size of our Moon and most of the interior space would be capacitors in order to power effective weapons.
By the time of the Dauntless, Civilization's technology and physics were both well past our level. Think Vingian singularity level, though without computers.
__________________
HMS Overflow-For conversations off topic here.
Johnny1A.2 is offline   Reply With Quote
Old 01-02-2018, 01:27 PM   #9
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Accumulators: A concept for GURPS Spaceships

Quote:
Originally Posted by Johnny1A.2 View Post
By the time of the Dauntless, Civilization's technology and physics were both well past our level. Think Vingian singularity level, though without computers.
The Vingean singularity, specifically, is exponential growth of self-modifying code. How does that work without computers?
sir_pudding is offline   Reply With Quote
Old 12-29-2017, 08:56 PM   #10
Johnny1A.2
 
Join Date: Feb 2007
Default Re: Accumulators: A concept for GURPS Spaceships

Quote:
Originally Posted by starslayer View Post
If the reactor can be turned on and off at will (which is not the case for any current atomic reactor), then it will have no problem turning down to enter 'stealth mode' and only providing the bare requirements for life-support and the cloaking device while reducing its emissions to near-nil in the process (unless the stealth system is particularly hungry, but then you go back to the stored energy releasing so much gauss and EM that its a beacon in and of itself)
Even if the reactor is just ticking over, it's still likely spitting out either neutrinos or anti-neutrinos.
__________________
HMS Overflow-For conversations off topic here.
Johnny1A.2 is offline   Reply With Quote
Reply

Tags
spaceships


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:03 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.