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Old 10-26-2004, 10:18 AM   #1
maximara
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Default Re: D&D Monsters converted to GURPS . . .

Quote:
Originally Posted by errant42
Looks good. I'd probably make Doesn't Eat or Drink optional, because a good number of undead (corporeal and incorporeal) have appetites of some sort or another. Otherwise, it pretty well covers most corporeal undead ... some will of course need Supernatural Durability or Unkillable, but those are definitely optional to the template.
Depending on the tyle that would be more along the lines of Restricted Diet. I read Doesn't Eat or Drink as meaning they can't survive on 'normal' food.

Quote:
Originally Posted by errant42
Monster variety -- and detail -- is definitely something that D&D has going for it. I spotted Monster Manual 3 in Borders today, bringing the Official D&D Monster Book count to 4 (incl. Fiend Folio) ... and that's not counting third party supplements like Creature Collections, Tome of Horrors, etc etc.
At one time, I would have wanted them ... but now all I really do is to leaf through them for ideas, which can much more easily (and inexpensively) be done at the book store.
Of course if you have a good used bookstore you can get AD&D1 stuff at dirt cheap prices. Of course the original Fiend Folio is a mixed bag - the good, the bad and the utterly ridiculous.

I mean for every Skeleton Warrior where were three or so things like the sheet Phantom (lampooned in the Reboot episode "Wizards, Warriors and a Word from our sponcer" when Enzo the Elf comments about the killer laundry), Lava Children (My character got killed by something that
looked like Alfred E. Newman of MAD magazine but I know the few I killed
died happy because they were smiling), and the Al-mi'raj (also known as the stupid suicidal unicorn bunny).
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Old 01-05-2005, 08:55 PM   #2
Kyoya
 
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Default Re: D&D Monsters converted to GURPS . . .

Quote:
Originally Posted by Clangador
Here's a question. I'm thinking of converting some D&D monsters into GURPS. Would anyone here be interested in this? And, is anyone here interested in contributing to the threat with their own conversions of D&D monsters?
I've converted a few DnD(ish) monsters over and created some variations of some that feel more like their DnD versions.

Stone Golem

ST 26 DX 9 IQ 7 HT 14
HP 26 Will 7 PER 7 FP 14
Speed 5.75 Move 5 Dodge 8
SM +1, 2,000 lbs

Traits: Golem (Mineral), Damage Resistance (5)

Skills: Brawling (11)

Attacks:
Punch [2D+2 crushing, Reach: C]

and the meta-trait

Golem (Mineral) [90]
Doesn't Breathe [20], Doesn't Eat or Drink [10], Doesn't Sleep [20], High Pain Threshold (Can't be Stunned or Knocked Unconscious +100%) [20], Immunity to Metabolic Hazards [30], Immunity to Mind Affecting Spells [30], Injury Tolerance (Homogeneous, No Blood) [45], Unaging [15], Unfazeable [15], Pressure Support (3) [15], Vacuum Support [5], Cannot Learn [-30], Taboo Trait (Fixed Int) [0], Fragile (Brittle) [-15], Ham Fisted [-5], Mute [-25], No Sense of Smell/Taste [-5], Unhealing [-30], Hidebound [-5], Incurious (6) [-10], Reprogrammable [-10]

Since High Pain Threshold didn't stop you from being Stunned or Knocked Unconcious I created the Enhancement to allow for that.
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Old 01-05-2005, 08:57 PM   #3
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Default Re: D&D Monsters converted to GURPS . . .

Borrowed the bits of this from the Nightmare that someone else posted to the board.

Nightmare

ST 22 DX 13 IQ 11 HT 12
HP 22 Will 12 PER 11 FP 12
Speed 6.75 Move 6 Dodge 9
SM +1, 1,445 lbs

Traits: Quadruped; Planar Being; Cannot Speak; Bad Temper; Bully; Sadism; Selfish ; Appearance (Horrific); Frightens Animals; Intolerance (Non-lower Planar); Odious Personal Habit (Flesh-eating); Damage Resistance +3 (Tough Skin); Combat Reflexes; Dark Vision; Flight; High Pain Threshold; Peripheral Vision; Unaging; Doesn't Breathe; Doesn't Eat or Drink; Doesn't Sleep; Insubstantial (Can Carry - Heavy, Costs FP 1); Astral Travel (Jumper) (Limited Jump – One Plane Removed , Extra Carrying - Heavy); Telesend (Racial, Reduced Range /10); Sulfurous Smoke (Obscure 8 (Vision -8, Area Effect 4 yds, Defensive, Link, Emergencies Only) + Affliction 2 (Coughing, Area Effect 4 yds, Respiratory Agent, Link, Emanation, Emergencies Only)); Sharp Teeth; Hooves; Fiery Hooves (Innate Attack – Fire, 1D-1 burn, Follow Up)

Skills: Flight (13), Aerobatics (12), Free Fall (12), Brawling (14)

Attacks:
Bite [Damage: 2D-1 cutting, Reach: C]
Hoof Strike [Damage: 2D+2 crushing + 1D-1 burn, Reach: C]

The Planar Being Meta-Trait which I will probably alter some.

Planar Being [16]
Summoning Susceptibility (Can be summoned by knowledgable casters who know their true name, or with whom they've made a pact) [-10]
Detect (Rare: Portals [5], Precise +100%, Automatic +100%, Can't Analyze -20%) [14]
Acute Portal Detection +6 [12]
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Old 01-05-2005, 08:59 PM   #4
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Default Re: D&D Monsters converted to GURPS . . .

These are those annoying little things that are like a cross between a humming bird and a mosquito.

Stirge

ST 3 DX 16 IQ 2 HT 10
HP 3 Will 2 PER 6 FP 10
Speed 6.5 Move 6
Dodge 9
SM -4, 1 lbs

Traits: Wild Animal; Claws (Talons); Innate Attack (Proboscis, 1D-2 impaling, Melee Attack , Armor Divisor ½, Symptom: Drowsy 2/3 HT); Discriminatory Smell; Flight (Winged -25%); Clinging; Horizontal; No Fine Manipulators

Skills: Flight (9) [1], Aerobatics (14) [1], Brawling (16) [1]

Attacks:
Claws [Damage: 1D-5 cut/impale, Reach: C]
Proboscis [Damage: 1D-2 impaling + special]
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Old 01-05-2005, 09:00 PM   #5
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Default Re: D&D Monsters converted to GURPS . . .

Your run of the mill Ghost

Ghost

ST 10 DX 10 IQ 10 HT 12
HP 16 Will 12 PER 10 FP 12
Speed 5.5 Move 5 Dodge 8
SM +0,

Traits: Incorporeal Undead; Possession (No Memory Access, Spiritual); Dark Vision; Terror (-3 Fright Check, Only when Visible); Dependency (Unresolved issue, constantly)

Skills: Brawling (10)

Attacks:
Terror [-3 to Fright Check or flee]

The Template:

Incorporeal Undead [401]
Doesn't Breathe [20]
Doesn't Eat or Drink [10]
Doesn't Sleep [20]
Immunity to Metabolic Hazards [30]
Injury Tolerance (No Blood, No Brains, No Vitals, Unliving) [10]
Unkillable (Turns into an energy pattern) [150]
Immunity to Mind Affecting Spells [30]
Insubstantiality (Affects Substantial +100%, Always On -50%) [120]
Invisibility (Switchable +10%, Substantial Only -10%) [40]
Unaging [15]
Mute (Substantial Only -10%) [-22]
Supernatural Features (No Body Heat, No Shadow, Pallor, Only When Visible -10%) [-22]
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Old 01-05-2005, 09:02 PM   #6
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Default Re: D&D Monsters converted to GURPS . . .

The perfect Dungeon cleaner...guaranteed to keep the place spotless.

Gelatinous Cube

ST 15 DX 4 IQ 1 HT 18
HP 23 Will 1 PER 1 FP 18
Speed 2.5 Move 2 Dodge 5
SM +4, 50,000 lbs

Traits: Ooze; Universal Digestion; Innate Attack (1D+3 Corrosion damage, Follow Up, Always On, Link, Not vs Metal or Stone); Affliction 3 (Paralysis, Follow Up, Always On, Link); Constriction Attack; Obscure 5 (Stealthy, Defensive, No Area , Always On); Acute Vibration Sense 7

Skills: Brawling (10)

Attacks:
Slam [Damage: 1D+1 + Acid + Paralysis, Reach: C]
Engulf [Damage: Special + Acid + Paralysis, Reach: C]

What's an Ooze? Well this is....

Ooze [32]
Blind [-50]
Mute -[25]
Deaf [-20]
No Legs (Slithers) [0]
No Manipulators [-50]
Hidebound [-5]
Doesn't Breathe [20]
Doesn't Sleep [20]
Injury Tolerance (Homogenous, No Head, No Eyes, No Blood) [52]
Unfazeable [15]
Vibration Sense (Universal) [15]
Immunity to Metabolic Hazards [30]
Immunity to Mind Affecting Spells [30]
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