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Old 12-15-2017, 09:03 AM   #1
ArchonShiva
 
Join Date: Sep 2004
Location: Montréal, Québec
Default Disadvantages gained in play

I’m looking at the improvement rules for DFRPG and not entirely sure what the intent is regarding healing of lost limbs.

If a character loses an arm in play, then either pays for Regeneration or casts it on themselves or whatever. Do they need to pay $2000 and and [20] points to get rid of the disadvantage on top of it?

If a character starts with only one arm (actually getting [20] points for it), and pays $1,600 to get Regeneration cast on it. Do they need to pay another $2000 as they buy off the [-20] points?

I am *not* looking for house rules, I want to clarify pure DFRPG RAW, because it seems at odds with itself here.

Relevant material:
DFE10: Disadvantages gained from Fright Checks are bought off normally with points.
DFE61: (Permanent Crippling) “it simply lowers your point total. To correct this, get healing magic.”
DFR62: Repair dismemberment is $1,600.
DFE63: Actually, repair dismemberment is $50 if you’re willing to wait a month!
DFR93: (Buying Off Disadvantages)
DFE94: Disadvantages gained in play are bought off normally.

DFS38: Regeneration
DFS39: The various Restore spells have some relevance

*Death* costs no points if you have the money...
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