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Join Date: Sep 2004
Location: Montréal, Québec
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I’m looking at the improvement rules for DFRPG and not entirely sure what the intent is regarding healing of lost limbs.
If a character loses an arm in play, then either pays for Regeneration or casts it on themselves or whatever. Do they need to pay $2000 and and [20] points to get rid of the disadvantage on top of it? If a character starts with only one arm (actually getting [20] points for it), and pays $1,600 to get Regeneration cast on it. Do they need to pay another $2000 as they buy off the [-20] points? I am *not* looking for house rules, I want to clarify pure DFRPG RAW, because it seems at odds with itself here. Relevant material: DFE10: Disadvantages gained from Fright Checks are bought off normally with points. DFE61: (Permanent Crippling) “it simply lowers your point total. To correct this, get healing magic.” DFR62: Repair dismemberment is $1,600. DFE63: Actually, repair dismemberment is $50 if you’re willing to wait a month! DFR93: (Buying Off Disadvantages) DFE94: Disadvantages gained in play are bought off normally. DFS38: Regeneration DFS39: The various Restore spells have some relevance *Death* costs no points if you have the money... |
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