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#1 |
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Join Date: Jul 2015
Location: Santa Fe, New Mexico
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I'm sorry, I should have clarified; I'm using the optional rules for EM guns from this forum post: http://forums.sjgames.com/showthread.php?t=147082
So Gauss guns have the armor divisor dropped and their base damage increased. This makes it an upgrade to use other bullets, rather than a downgrade. |
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#2 | |
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Join Date: Jul 2008
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Quote:
Using HT ammo rules with UT is still a bit inherently fraught because, as noted, UT was not written with any reference to HT and stuff just doesn't line up. But that does make the general EM ammo issue less of a mess.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#3 |
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Join Date: Feb 2011
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Coilguns could easily be tuned to fire sub-sonically, and the firing is not innately loud. I don't see any reason why a coilgun couldn't have a "stealth mode" setting.
It would do way less damage, and probably switch from piercing to blunt, but it's conceivable it's still useful. |
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#4 | |
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Join Date: Jul 2008
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Quote:
But a 4mm coilgun round weighs 2.7 grams. That's just above the heavy end of typical .22 bullets (says wikipedia), which are normally at least a little supersonic. So...about as useful as a silenced .22, perhaps. That's not nothing I guess, especially from the pistol or SMG frames. EM grenade launchers should probably be fired subsonic more often than not, since payload rounds don't usually need impact damage. If their base firing mode isn't already subsonic...
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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| Tags |
| guns, high tech, rules clarification, tactical shooting, ultra tech |
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