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Old 12-10-2017, 11:27 AM   #1
RedDragon
 
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Default Re: Questions about High-Tech/Ultra-Tech Gun Interactions.

I'm sorry, I should have clarified; I'm using the optional rules for EM guns from this forum post: http://forums.sjgames.com/showthread.php?t=147082

So Gauss guns have the armor divisor dropped and their base damage increased. This makes it an upgrade to use other bullets, rather than a downgrade.
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Old 12-10-2017, 11:31 AM   #2
Ulzgoroth
 
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Default Re: Questions about High-Tech/Ultra-Tech Gun Interactions.

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Originally Posted by RedDragon View Post
I'm sorry, I should have clarified; I'm using the optional rules for EM guns from this forum post: http://forums.sjgames.com/showthread.php?t=147082

So Gauss guns have the armor divisor dropped and their base damage increased. This makes it an upgrade to use other bullets, rather than a downgrade.
Well, since that explicitly says that discarding-sabot options can be added on, that's clear enough.

Using HT ammo rules with UT is still a bit inherently fraught because, as noted, UT was not written with any reference to HT and stuff just doesn't line up. But that does make the general EM ammo issue less of a mess.
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Old 12-10-2017, 11:56 AM   #3
PTTG
 
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Default Re: Questions about High-Tech/Ultra-Tech Gun Interactions.

Coilguns could easily be tuned to fire sub-sonically, and the firing is not innately loud. I don't see any reason why a coilgun couldn't have a "stealth mode" setting.

It would do way less damage, and probably switch from piercing to blunt, but it's conceivable it's still useful.
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Old 12-10-2017, 12:19 PM   #4
Ulzgoroth
 
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Default Re: Questions about High-Tech/Ultra-Tech Gun Interactions.

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Originally Posted by PTTG View Post
Coilguns could easily be tuned to fire sub-sonically, and the firing is not innately loud. I don't see any reason why a coilgun couldn't have a "stealth mode" setting.

It would do way less damage, and probably switch from piercing to blunt, but it's conceivable it's still useful.
Subsonic firearm bullets still do piercing damage, so I don't think subsonic coilgun shots would differ there.

But a 4mm coilgun round weighs 2.7 grams. That's just above the heavy end of typical .22 bullets (says wikipedia), which are normally at least a little supersonic. So...about as useful as a silenced .22, perhaps. That's not nothing I guess, especially from the pistol or SMG frames.

EM grenade launchers should probably be fired subsonic more often than not, since payload rounds don't usually need impact damage. If their base firing mode isn't already subsonic...
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