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Old 12-09-2017, 01:28 AM   #1
cheGEVara
 
Join Date: Dec 2017
Default Probably illegal overrun behavior

I have found a strategy I can use against the AI in overruns that is probably not intended by the rules.
Step 1. Overrun an Ogre with another Ogre. Assuming the enemy Ogre either had no weapons or loses all weapons, this ends after 2 rounds.
Step 2. Overrun the same Ogre with 1 infantry. Select the Ogre who is still on the hex to join the overrun. It is allowed to join, no matter whether it has 0 movement left, or how many previous overruns it has been in. Everyone (infantry and all Ogre weapons get 2 free rounds of shooting).
Step 3. Repeat Step 2 with another single infantry. You can add any units already in the hex (i.e. Ogre and previously mentioned infantry).
You can repeat step 2 as many times as you have units that can reach the hex. The original Ogre can participate in as many overruns as it wants, without expending additional movement (well, maybe it expends 1 movement, but being at 0 doesn't stop it).

I'd guess that infinite overruns in 1 turn wasn't intended. I mean, when in real time is it supposed to be firing those guns over and over. Not to mention the real ranged attack it gets once the overrun is over, but that is part of the rules.
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