Quote:
Originally Posted by Prince Charon
An AU version of Sword Art Online, inspired by daniel-gudman's fanfiction Fate Revelation Online. The NerveGear helmet stimulates the development of psi abilities (called [Mind Arts]) in the player, while the game trains them in their use.
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While there is definitely a hint of spiritual powers and carryover into reality in the original, making it the actual intent stretches my suspension of disbelief a lot. It seems like you'd have to *start* with a good understanding of how such powers worked in the real world in order for your simulation to duplicate the sensations or recognize whatever brain physical states activated them in reality so as to activate the (enhanced) versions in the simulation - which would be necessary or the "training" wouldn't teach you anything about the real world versions.
Though I will say it is an improvement for Kayaba *have* a motive that partly makes sense, instead of one he can't even remember himself.