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#39 |
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Join Date: Sep 2013
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I will be ripping this with some modifications (replacing the dragon with something from my campaign's larger plot) sometime in the near future. We have 4 PC's who are currently at around 180 CP, using the rules from DF on the Cheap. Any advice on balancing the adventure accordingly? I am particularly concerned about giving the party chances to rest, as the two casters haven't had time to buy up their FP yet and thus have to be very conservative in their spell use. They also have no dedicated healer (one PC knows Minor Healing at skill 14). I will probably be adding some healing potions to the available loot, but any other recommendations would be appreciated.
Also, while I can probably figure it out, did I miss somewhere explaining where the numbers in the description were placed on the map?
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GURPS Self-Improvement: Recent gains: Scaling (default+1) [2], Immunity (COVID-19) [1] Current goal: improve Mandarin from Broken/None [1] to Accented/Broken [3] |
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| Tags |
| adventure, dungeon fantasy, map |
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