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#1 |
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Join Date: Aug 2004
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Say your maul delivers 3d+7 damage. Does that remain 3d+7, or can it convert to 5d?
I don't see any suggestion in the books for converting a big bonus into dice, so I believe the DFRPG way is to keep the above at 3d+7 (which means bonuses from Weapon Master, AOA, etc. stay based on 3d, not 5d). But let me know if I'm missing something. Thanks –
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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#2 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Quote:
— Aside: Even in GURPS, you always convert final damage after all adds – flat or per-die. You never convert adds to dice and then add per-die adds to the new number of dice. This is one reason why the mechanic is a little cumbersome: You have to retain, for instance, 3d+7 somewhere, because +1 per die makes that 3d+10 (and then 5d+3, or 6d-1 if you prefer); if you choose to list 3d+7 as 5d, +1 per die doesn't suddenly make it 5d+5. This is most concisely presented on p. B269: If a modifier is given "per die of damage," apply it per die of basic thrusting or swinging damage, before you convert adds to dice.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#3 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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The prohibition against converting adds to dice and then adding per-die adds to the new number of dice is for definiteness, not for stinginess! Suppose I have ST 21 (damage 2d/4d-1) and I use a maul (swing+5), for 4d+4 damage. I'm also a Weapon Master with that maul, and get +2 per die for that. And I'm making an All-Out Attack (Strong), and get +1 per die for that. Is my damage:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#4 |
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Join Date: Aug 2004
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All righty. That's as expected, makes sense, and provides a definite clarification for all posterity. Thanks!
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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