11-28-2017, 03:24 PM | #1 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Like a guillotine with legs
There've been several subverted character concepts that show how far you can stretch a template without breaking it, but it's good to have a few optimized examples as well. And when you don't care about Armoury, Leadership, Tactics, and all that . . . when you just want something that can kill . . . the swashbuckler is probably your best option. Its only weakness is weakness (low ST), but race is an easy way to make up for that. Dropping some ST in favor of Extra Attack 2 would give more DPS against lightly armored foes, but when facing high-DR, high-HP opponents, you want Redbone. (GCA file here.)
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11-28-2017, 04:18 PM | #3 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Like a guillotine with legs
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11-28-2017, 04:41 PM | #4 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Like a guillotine with legs
Huh. That's an odd little rules change, though it does simplify things.
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11-29-2017, 08:23 AM | #5 |
Join Date: May 2008
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Re: Like a guillotine with legs
In many ways this is Lucky the Agile Goon substantially more optimized to end living targets. I like it a lot.
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Running 3 GURPS games: DFRPG, Supers and a weird Evil Hogwart's (ish) game. Check out my blog: Dungeons on Automatic |
11-29-2017, 02:12 PM | #6 |
Join Date: Mar 2014
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Re: Like a guillotine with legs
Nice one :) I was going to post a half-ogre swashbuckler too with most of the same features, even the Katana. His shtick was that he was from the far east and born with a vestigial horn in his forehead so he claimed to be an Oni :)
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11-29-2017, 03:07 PM | #7 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Like a guillotine with legs
Quote:
Of course, the traditional weapon would be an oversized kanabō, which I'd treat as a humongous club (Adventurers, p. 102). Swapping out a single sword skill for Two-Handed Axe/Mace would be a bold move – but again, why not? The real trick would be getting to ST 24, where the humongous club (ST 16‡) doesn't become unready – probably not an option for a swashbuckler. A barbarian can start with the right skill (at an impressive 18) and can just manage the ST by using all 40 advantage points: 20 points to be a half-ogre (with +4 ST), 10 points for ST +1, and 10 points for Striking ST 2: 17 + 4 + 1 + 2 = 24. . . . aaaand that's 4d+8 crushing at skill 18 every turn. And frankly, I see a lot of Rapid Strikes at skill 12 because who really cares about hit location when your average damage is 22? For an extra $400, the humongous club can be dwarven and also parry after attacking (at a respectable 12). Oh, my.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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11-29-2017, 04:53 PM | #8 | |
Join Date: Mar 2014
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Re: Like a guillotine with legs
Quote:
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12-01-2017, 08:31 AM | #10 |
Join Date: Sep 2004
Location: Canada
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Re: Like a guillotine with legs
Gives you two great Distinctive Feature quirks: Horn, and Red/Blue skin colour :)
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