Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Roleplaying in General

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-28-2017, 03:45 AM   #3
RogerBW
 
RogerBW's Avatar
 
Join Date: Sep 2008
Location: near London, UK
Default Re: GURPS and Hero System: modifying powers

Multiplicative modifiers make sense if the modifiers enhance each other. For attack powers, this is generally the case: Area Effect lets you attack multiple targets, Armor Divisor lets you attack tough targets, having both lets you attack multiple tough targets. I'm not sure it's necessarily the case with non-attack powers.

But of course costs are always very approximate, because campaigns vary, even in the same world. The first example that comes to mind is Mathematical Ability in a WWII game – great if the game's set at Bletchley Park, not a whole lot of use if you're doing small-unit actions in France.
RogerBW is online now   Reply With Quote
 

Tags
gurps 4e, hero system 6e


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:15 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.