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Old 11-26-2017, 07:39 PM   #23
Gigermann
 
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Join Date: Jul 2009
Location: Oklahoma City
Default Re: Virtual Table Top (VTT) support

Quote:
Originally Posted by robertsconley View Post
What "support" means for a VTT is three things.

First and most important is a automated character sheet. You click a button next to skill/power/talent/etc and the software rolls and tells you the result with everything from the sheet correctly applied.

Second are miscellaneous utilities like rolling on a crit chart or a reaction roll result.

Third are rules references to be built into the game. For example a Dungeon Fantasy VTT module can have the stats for a Gargoyle popup.
Well, FG+GURPS ruleset has the first two, and "official support" can result in the third, which is easy enough.
Quote:
Originally Posted by robertsconley View Post
So more likely to find somebody who know HTML5, CSS, javascript, compared to FG XML coding.
CSS-XML-Javascript are so often intertwined that you'll have a hard time finding someone who knows one but not all three. XML isn't the real issue. The real issue is Lua scripting (which the average user doesn't need to know anyway)—and someone who knows Javascript has a head-start already.
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fantasy grounds, roll20, virtual tabletop, vtt

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