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#71 | |
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Join Date: Nov 2008
Location: Yukon, OK
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Importing from GCA (if thats the current one) would be nice, though I expect Macro imports to be too little value to be worthwhile. And finicky to maintain. On the other hand making the online policy clearly allow fans to create macros using GURPS rules would be pretty good. I could also see image bundles such as cardboard heros and other artwork as viable. But adding image support to all PDFs would increase costs, even fr those who wont use the image files. Not sure thats worthwhile.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#72 |
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Join Date: Aug 2004
Location: Australia
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On the topic of cost. FG has some pretty flexible options for players and GMs. A bit of forethought and planning, makes the cost to play entirely manageable for any group. If your group is looking to play long term, then the Ultimate License (rent or buy) is hands down way to go. Remember, players can certainly chip-in for the GM (or rotating GMs) to pay for a $9 month-by-month Ultimate License. That's if you really want to do it on the cheap.
In my own case, I have been using FG for going onto 7 years. I bought the Ultimate Licence for $149 (currently on sale for $111.75). Anyone joining my games can do so for zero cost. Presently, I play 3 online games per week. Yeah, I know that's a lot, but roleplaying has completely replaced my PC gaming. Cuz, you know, roleplaying is awesome! Anyway, that breaks down as follows: ~$1.80/month or ~$0.15/game. Admittedly, I'm a long term user, so as time goes on my return on investment is great and only getting better. I'm not sure how they will be pricing the new Unity release, but regardless of what it is, I'll be getting an Ultimate License. I don't speak for SJG, but going off some of the discussion I had when playing a demo game with Kromm (watch it here), SJG are interested in VTT GURPS'ing. They are pleased with what is happening with Fantasy Grounds and have granted some liberty to continue development on that front. Out of my own personal gaming interest, I will make GURPS on FG as good as the platform allows. It is 12+ hours a week of GURP'ing for me, so I want it to be good. :) @trooper6 From my own experience, streaming FG is no problem. My group streams our weekly sessions without a hitch. In time, we will also increase the production values of that stream and hopefully make it more entertaining and engaging. From a technical point of view, I don't go above 6% CPU while streaming and playing. FG does support Mac, you can download the dmg file and go. You don't need to mess with WINE as it's now a pre-wrapped WINE installation. It won't be a native mac binary until the Unity release, but the Mac install seems to work fine. EDIT: If people want demo's on FG, message me and I'll try arrange it.
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Bro! Do you even GURPS? Last edited by Ronnke; 11-26-2017 at 04:34 PM. |
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#73 | |
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Join Date: Aug 2004
Location: Australia
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Bro! Do you even GURPS? |
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#74 | |
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Join Date: Sep 2004
Location: Canada
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Seeing only the GMs "face" next to everything means its always "The GM" talking and people have to read the name. Change the icon, and people don't have to - which is good, because often they just don't.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#75 | |
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Join Date: Nov 2008
Location: Yukon, OK
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#76 | |
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Join Date: Jul 2006
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What "support" means for a VTT is three things. First and most important is a automated character sheet. You click a button next to skill/power/talent/etc and the software rolls and tells you the result with everything from the sheet correctly applied. Second are miscellaneous utilities like rolling on a crit chart or a reaction roll result. Third are rules references to be built into the game. For example a Dungeon Fantasy VTT module can have the stats for a Gargoyle popup. For Fantasy Grounds this means mastering the custom XML setup they have for setting up ruleset. For Roll20 this means mastering the HTML5/scripting setup they have. FG is more complete because of the excellent work done on unofficial ruleset. However Roll20 relies more on HTML5 industry standards compared to Fantasy Grounds. So more likely to find somebody who know HTML5, CSS, javascript, compared to FG XML coding. There even a github site for Roll20 character sheets including two unofficial GURPS sheets. Overall Roll20 and Fantasy Grounds are in a dead heat. I prefer Roll20 because as a subscriber I find it more easily hackable for my campaigns. Plus its dynamic lighting, sound effects, and fog of war features are outstanding. But I am not going to be upset if I had to use Fantasy Grounds. Last edited by robertsconley; 11-26-2017 at 07:24 PM. |
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#77 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Much like with most things, it's fan-driven or not done at all.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#78 | |
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Join Date: Aug 2004
Location: Australia
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Bro! Do you even GURPS? |
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#79 | |
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Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
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MIB #1457 |
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#80 | |
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Join Date: Jul 2009
Location: Oklahoma City
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CSS-XML-Javascript are so often intertwined that you'll have a hard time finding someone who knows one but not all three. XML isn't the real issue. The real issue is Lua scripting (which the average user doesn't need to know anyway)—and someone who knows Javascript has a head-start already.
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The Art of D. Raymond Lunceford, The Daniverse: Core Group Annex The Daniverse Game Blog |
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| Tags |
| fantasy grounds, roll20, virtual tabletop, vtt |
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