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Old 11-26-2017, 07:11 PM   #17
robertsconley
 
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Join Date: Jul 2006
Default Re: Virtual Table Top (VTT) support

Quote:
Originally Posted by Gigermann View Post
FWIW, I prefer Fantasy Grounds for a lot of reasons. But I am not exactly un-biased, as I am part of the team working on the FG ruleset, and have invested a lot of time into working with the software.
They should do both Roll20 and Fantasy Ground not one or the other.

What "support" means for a VTT is three things.

First and most important is a automated character sheet. You click a button next to skill/power/talent/etc and the software rolls and tells you the result with everything from the sheet correctly applied.

Second are miscellaneous utilities like rolling on a crit chart or a reaction roll result.

Third are rules references to be built into the game. For example a Dungeon Fantasy VTT module can have the stats for a Gargoyle popup.

For Fantasy Grounds this means mastering the custom XML setup they have for setting up ruleset.
For Roll20 this means mastering the HTML5/scripting setup they have.

FG is more complete because of the excellent work done on unofficial ruleset.
However Roll20 relies more on HTML5 industry standards compared to Fantasy Grounds. So more likely to find somebody who know HTML5, CSS, javascript, compared to FG XML coding. There even a github site for Roll20 character sheets including two unofficial GURPS sheets.

Overall Roll20 and Fantasy Grounds are in a dead heat. I prefer Roll20 because as a subscriber I find it more easily hackable for my campaigns. Plus its dynamic lighting, sound effects, and fog of war features are outstanding.

But I am not going to be upset if I had to use Fantasy Grounds.

Last edited by robertsconley; 11-26-2017 at 07:24 PM.
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fantasy grounds, roll20, virtual tabletop, vtt

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