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#19 |
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Join Date: Dec 2005
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The most annoying thing about winging it is the absence of names. Town needs a name, the tavern needs a name. I realize that the absence of these things is the joke but I think they'd be the primary utility of such a setting.
I was twiddling around with a few generic names for a generic map. Felt they needed to be ordinary but not too silly. I did a Tunnels and Trolls map featuring places like Illregard and Noregard and Noreturnadress but I think that goes too far to set the tone of a Dungeon Fantasy game. It's not that Dungeon can't or shouldn't be silly, but that should be up to the GM and players and not imposed by the setting. Here's some names I was thinking of using: High Hold - The good and reasonable human kingdom that's still pretty medieval. Tarngeld - The grasping mercantile realm which is slowly spreading through conquest and overthrowing guild monopolies. Tarngeld is a mildly evil ream but they don't worship demons or sacrifice children to any god less worthy than profits. Good Stone - The dwarven realm in exile, having been driven out of their ancestral mountain tunnels by monsters. Fair Shores - The elven realms along the western coasts. A bit bland but serviceable but that's a good thing. The time line needs to leave layers and strata of abandoned underground complexes. I want depth in the dungeon to correspond with how dangerous it is. 1129 Present 1117 Rise of Tarngeld 753 Rise of High Hold 500 - 650 Arrival of Human tribes from the southern seas 300 - present Dwarves driven out of northern mountains massive flooding buries the lands in silt 400 - 600 Fall of Old Human Empire -100 - 400 Rise of Old Human Empire -500 Arrival of Human tribes from the eastern seas -1000 Fall of Elven Empire -2000 Rise of Elven Empire -2000 Arrival of Elves over western seas massive volcanic eruption buries the lands in ash -5000 Fall of Ancient Lizardman empire -5000 Arrival of Human tribes from eastern forests -10000 Rise of Ancient Lizardman Empire -15000 Creation of Lizardmen glaciers withdraw to the north, mountains rise due to weight shifting massive earthquakes and volcanos shake things up -1000000 - 10000 Age of the Old Ones
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http://www.neutralgroundgames.com |
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| Tags |
| dungeon fantasy, worldbuilding |
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